"Well, with all of the switchers, and the iPod halo effect, and all those nasty viruses and stuff, I would think Apple's market share would pick up - it just makes sense," I ventured. Indeed, I could see through the tears that Apple has been faring quite well as of late. "John," said my nameless accomplice, "that's not the end of the story! Look to the end of the graph!" Like the Phoenix from the ashes. Could my progeny, BombSquad, be the spawn of the very demon that caused my beloved Apple its relentless slide? Perhaps I was playing a role? Perhaps my work was detrimental in some way? Despite all the intricate emotional barriers I had in place, this was too much to bear, and I broke down over my Grand Slam breakfast platter. productivity returned to normal levels, and Microsoft established a technology lock-in that couldn't be broken." The evidence was irrefutable: with the introduction of Minesweeper in 1995, Apple began a precipitous drop in market share that seemed unrelenting. People are far too productive on Apple hardware! Once Bill bundled Minesweeper *with* the productivity apps. "Apple never gave people the tools to do what they so desperately desired - waste time at work. "After years of trying, Bill knew he could never beat Apple at the OS game, so he had to find another front to attack on." Peering over his research, it dawned on me that Minesweeper, a simple game of mouse and mind, was key to Gates' diabolical plot. As I sythesized all of the knowledge gained on this pilgrimage, one thing became clear: Minesweeper, not Microsoft, is Apple's arch-nemesis.Ī nameless acquaintance of Bill Gates (author of the original minesweeper) pulled me aside at a Seattle-area Denny's and removed some cryptic notes from his satchel. I met with gamers, economists, developers, and a variety of people who needed to burn time at work. My journey took me far and wide, hither and yon, IHOP and Sizzler. This is in the same category as Towerfall, Super Smash Bros, Gang Beasts, and other immortal party games.As a purveyor of minesweeper-like software, I felt it my duty to investigate its roots, to gain a deeper understanding of the game that so nourishes my soul. Just play it, either with friends or single player. If I saw this on someone else's computer, I would look for it on Steam. All in all, a party game without equal, with varying mechanics and bizarre game modes, Iphone control support, servers, and more stuff. It is easy to pick up, easy to teach, satisfying even if you are playing alone, and violent as heck. The subtle power-ups and other things allow for ad-hoc fighting that wouldn't be out of place in Spelunky. The bombs have fuses and they tend to roll. There is a Freeze bomb to stop your opponents and/or shatter them with a punch, a Sticky bomb with a tendancy to cause disturbing ends, Smart bombs that detonate on impact, Mines that explode on contact, and Multi-bombs that cause you to spit out bombs at high speeds. Somehow it adds an FPS element to a fighting game. The punches are physics-based and knock people backward, the fighting is meaty and intense, and the titular bombs are incredible. (team fortress 2) The author wrote his own engine to make absolutely everything a joy. Everything is physics-based and has a dark humor reminicent of TF2. The first thing you will notice is the lack of combos. The developer wrote a Bomberman clone that combines the intensity of an FPS and the depth of a fighting game into one package.
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